A Bit o’ BG

Influenced by the rich cultural traditions around farming and industry of his native Lancaster County, PA,  Theo. A. Artz is a toy collector, painter, and craftsman whose fine art production moves fluidly between analog and digital worlds. He has a deep understanding of both digital tools and physical materials; manipulating and interweaving as needed to serve his conceptual practice.

Artz is an accomplished woodworker, and as an early adopter of computer graphics tools has been a creator of digital media content *since ~1982. He approaches every endeavor as a creative series of  problem-solving exercises, from his studio art-making to the building of the infrastructure for a hops propagation yard that exists as a site specific, ongoing experimental **agri-art project.

Early professional work focused on production of visual assets for commercial film and video, electronic games, interaction design, and museum exhibits. He has designed multiple user experience projects for emergent systems (i.e. Sony CD-I and Spitz Inc.’s ElectricSky®). In more recent times, he has been recognized internationally as a director/producer of immersive fulldome animations, virtual environments and experiences.

Artz’s award-winning works have been exhibited in galleries, festivals, and showcases around the world.
 
 
 
* FWIW, if at all considering the single Fortran punched card-programmed rendition (being careful not to say rendered) of the Playboy bunny logo I teletyped out from a Sperry Rand  system, circa 1971, well, then I guess the digital stuff actually started a tad earlier.
 
** Just another colloquialism for: “Natural things cultivated in deliberate forms and patterns which can sometimes later be physically consumed for earthly benefits“.