

02HzThaumatrope : : centralUnit_03 [2004]
As a skewed consideration of the rudimentary persistence-of-vision principle of animation, a question is posed: What becomes of an optical toy when it’s had its central illusory (visual) effects diminished by insufficient spin speed?
Also, as the device’s core phenomenological intention fully disappears into the background of “techno-aesthetic”, how might its conceptual meaning/value shift? ..how might the objective observer then manage to mentally map (imagine) the device’s smooth visual intermix of opposing sides?
Enhancing these visual conceptual/perceptual challenges are dimensional disparities between the platter’s alternate displays’ mise en scène translations; one view being essentially two-dimensional and the other shallow bas-relief 3D.
One can only wonder what “holographic” analog illusion appears if/when actually spun up to the requisite 12Hz. refresh rate.
Materials: Wood, paper, acrylic, gouache, inkjet, metal antique toy car.
Scale: (Approx.) 14”h x 12.5”w x 12.5”d

2HrzThaumatrope: auxillaryPlattersStand [2005]
As implied: Alternate thaumatrope “story” platters potentially for centralUnit device interchange.
Materials: Wood, acrylic, gouache, canvas, grommets.
Dimensions: (Approx.) 14”h x 20.5”w x 12.5”d

