microMemes

microMemes [2015-2017]

Welcomeโ€”this is a game system composed of many interconnected elements, thoughtfully designed to operate under a droit de suite system (DDSS) and introduced through an initial art auction.

Hereโ€™s the curatorial idea: once the project is launched, each workโ€™s trading history remains evergreenโ€”always attached to the DDSS terms, in perpetuity. Transactions are tracked with cloud-monitored, authenticated records, making the provenance of each exchange available for transparent review.

This approach gently rebalances the traditional politics and currency of auction-house transactional privacy (whether personal, public, or corporate). Instead of opacity by default, the system dynamically โ€œtunesโ€ the level of visibility that keeps the game fair and legible across buyers, sellers, traders, and advisors. Every collectorโ€™s game elements are serially registered, and their exchange-ledger data is publicly reviewableโ€”so the story of movement and value stays part of the workโ€™s living context.

A note from the โ€œage problemโ€ (and why itโ€™s intentional)

One of the workโ€™s quieter provocations is how its surface refuses to settle into a single, stable time.

The aesthetic deliberately cultivates a kind of historical stutter: it can read as freshly fabricated and mysteriously inherited; as a clean contemporary system and as an artifact that has already been handled, archived, and recirculated. That peculiar confusion about age isnโ€™t a mistakeโ€”itโ€™s the point.

In a market that often treats โ€œpatinaโ€ as proof, and โ€œnewnessโ€ as suspicion (or vice versa), the piece stages an affectionate, critical mismatch between what we see and what we assume. By making age feel uncertainโ€”almost performativeโ€”it invites viewers to notice how quickly authenticity gets conflated with surface cues, and how readily value can hitch itself to the optics of โ€œhistory.โ€


How a round works

Once the requisite constituent system parts are in working order, each game player starts her timer and then:

  1. Selectย aย challengeTableauย from those available in herย tableauxHoldย box.
  2. Placeย it into the top-locatedย activeSlotย on theย scopingRack.
  3. Studyย the imageโ€”moving in lower-to-upper progression and starting from the left side of the windowed cells.
  4. Guideย theย 2DOF scopingUnitย across theย centralDisplaySurface, viewing through the lens and/or the electronic screen report.
  5. Focusย on isolated imagery to match whatโ€™s exhibited on theย challengeTableau.
  6. Recordย the timing duration.
  7. Collectย the matchโ€™s correspondingย scopeToken.
  8. Placeย the awarded token into its associated holding-cell slot.
  9. Repeatย as determined by the playersโ€™ agreement.

Project elements (DDSS implemented)

The full droit de suite implemented project includes:

A) scopingRack (with scopeTap)
B) scopeTokens
C) tokenBoxes
D) challengeTableaux
E) tableauxHolds
F) auxWeights