microMemes [2015-2017]
Welcomeโthis is a game system composed of many interconnected elements, thoughtfully designed to operate under a droit de suite system (DDSS) and introduced through an initial art auction.
Hereโs the curatorial idea: once the project is launched, each workโs trading history remains evergreenโalways attached to the DDSS terms, in perpetuity. Transactions are tracked with cloud-monitored, authenticated records, making the provenance of each exchange available for transparent review.
This approach gently rebalances the traditional politics and currency of auction-house transactional privacy (whether personal, public, or corporate). Instead of opacity by default, the system dynamically โtunesโ the level of visibility that keeps the game fair and legible across buyers, sellers, traders, and advisors. Every collectorโs game elements are serially registered, and their exchange-ledger data is publicly reviewableโso the story of movement and value stays part of the workโs living context.
A note from the โage problemโ (and why itโs intentional)
One of the workโs quieter provocations is how its surface refuses to settle into a single, stable time.
The aesthetic deliberately cultivates a kind of historical stutter: it can read as freshly fabricated and mysteriously inherited; as a clean contemporary system and as an artifact that has already been handled, archived, and recirculated. That peculiar confusion about age isnโt a mistakeโitโs the point.
In a market that often treats โpatinaโ as proof, and โnewnessโ as suspicion (or vice versa), the piece stages an affectionate, critical mismatch between what we see and what we assume. By making age feel uncertainโalmost performativeโit invites viewers to notice how quickly authenticity gets conflated with surface cues, and how readily value can hitch itself to the optics of โhistory.โ
How a round works
Once the requisite constituent system parts are in working order, each game player starts her timer and then:
- Selectย aย challengeTableauย from those available in herย tableauxHoldย box.
- Placeย it into the top-locatedย activeSlotย on theย scopingRack.
- Studyย the imageโmoving in lower-to-upper progression and starting from the left side of the windowed cells.
- Guideย theย 2DOF scopingUnitย across theย centralDisplaySurface, viewing through the lens and/or the electronic screen report.
- Focusย on isolated imagery to match whatโs exhibited on theย challengeTableau.
- Recordย the timing duration.
- Collectย the matchโs correspondingย scopeToken.
- Placeย the awarded token into its associated holding-cell slot.
- Repeatย as determined by the playersโ agreement.
Project elements (DDSS implemented)
The full droit de suite implemented project includes:
A) scopingRack (with scopeTap)
B) scopeTokens
C) tokenBoxes
D) challengeTableaux
E) tableauxHolds
F) auxWeights
